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Grand Theft Auto Vice City Stories : ウィキペディア英語版
Grand Theft Auto: Vice City Stories

|distributor = Take-Two Interactive
|producer = Leslie Benzies
|programmer = Obbe Vermeij
Adam Fowler
Alexander Roger
Andrew Greensmith
|designer = David Bland
|artist = Aaron Garbut
Ian Bowden
|series = ''Grand Theft Auto''
|writer = Dan Houser
David Bland
|platforms = PlayStation Portable, PlayStation 2, PlayStation 3 (PSN)
|released=
|genre = Action-adventure
|modes = Single-player, multiplayer (PlayStation Portable)
}}
''Grand Theft Auto: Vice City Stories'' is an open world action-adventure video game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. Released on 31 October 2006 for the PlayStation Portable and later for the PlayStation 2 on 5 March 2007. The game is the tenth instalment in the ''Grand Theft Auto'' series and the sixth and last game in the 3D universe. This was also the last game in the series to use well-known and Hollywood voice talent; ''Grand Theft Auto IV'' onward would instead use lesser-known and unknown voice actors. It is a prequel to ''Grand Theft Auto: Vice City'' and successor to the previous PSP release, ''Grand Theft Auto: Liberty City Stories''. Vice City is a representation of Miami, Florida. ''Vice City Stories'' is the last ''Grand Theft Auto'' game for the PlayStation 2 console and the second game for the PlayStation Portable. It was released on PlayStation 3 via the PlayStation Network on 2 April 2013.〔
==Gameplay==
''Vice City Stories'' is structured similarly to other releases from the ''Grand Theft Auto'' series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, jumping, as well as using weapons and basic hand-to-hand combat. Players can drive a variety of vehicles, including automobiles, boats, planes, helicopters, jetskis, and motorcycles.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, but have been moderately upgraded and enhanced compared to previous titles. A new addition to the game is "Beach Patrol", in which Victor (the player's character) must deal with bikers on the beach by beach buggy (by ramming or shooting to knock them off their bikes) or throwing life preservers to drowning swimmers by boat or by taking a paramedic around to injured people on the beach.
One of the key gameplay elements in ''Vice City Stories'' is "empire-building". New to the ''Grand Theft Auto'' series, it borrows a few ideas from ''Vice City''s "properties" and ''San Andreas'' "gang wars" systems. To make money, the player must open and operate various businesses on property taken over from enemy gangs – these can range from protection rackets to brothels or smuggling compounds; the type and scale of a business is entirely dependent on the player's wants. For ''Vice City Stories'', the combat system was overhauled. The targeting mechanism has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies lying on the ground. Players are able to bribe policemen or hospital staff when "Wasted" (killed) or "Busted" (arrested) to lower their wanted level, and keep weapons that ordinarily would have been lost.
The standard hidden package system returns in the form of 99 red balloons scattered around the city. This is a reference to Nena's 1984 hit "99 Luftballons", which was featured in ''Grand Theft Auto: Vice City''. Improvements to the graphics since the release of ''Grand Theft Auto: Liberty City Stories'' include new animations, faster load times, a longer draw distance, reductions in clumping of pedestrians and vehicles, more complex explosions, and increases in the density of objects, vehicles, and NPCs.

Like the game's predecessor, the PSP version of ''Vice City Stories'' features a multiplayer mode, for up to 6 players through WiFi ad-hoc mode (local area). The game features 10 different modes of wireless multiplayer gaming, which incorporate the use of automobiles, aircraft, and water-based vehicles. Various pedestrian and character models from the single player mode are available as player avatars. These multiplayer modes are not included in the PS2 version.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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